
Open the window, take the poster piece (H), put it next to the other poster piece (I), use the tape to fix the pieces, take the new piece, connect it to the poster half (J), and take the fixed poster.
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Crack the egg and take the soccer ball (G). Pull down the paper and take the house (F). Zoom into the diorama put down the TAPE (E). Zoom into the air vent and remove the 2 bolts marked in blue with the WRENCH remove the grate and take the 5/5 FEATHER (C). A sample solution has been attached, where the white seals are pressed in the following sequence: W, Y, X, V, W, Z, Y, X, W, V, B, Y, and Z. The crow emblems’ positions are randomized on start so your solution may vary. The colors of the crow’s feathers indicate the correct placements. To solve this puzzle (U), press the white seals to swap the crow emblem’s positions. Zoom into the door put the GLASS BEAD into the slot (T). Touch the mirror, turn its pages twice, and take the 4/5 FEATHER (S). Put the mirror fragments into their corresponding slots (1-3). Zoom into the storage and use the NAIL FILE to open the cover (Q) take the TAPE (R). Zoom into the greenhouse door and put the GEM into the slot (O) take the NAIL FILE (P). The fixed beads marked in green serve as a clue. To solve this puzzle (M), press the beads to create the correct design. Remove the top and put down the 7 LARGE BEADS (L). Zoom into the spinning beads remove the 2 bolts marked in purple with the WRENCH. Zoom into the wall talk to the scarecrow (J) you will receive the GEM. Zoom into the classroom door take the 7/7 LARGE BEAD (I). Use the HAMMER to break the window (H). Zoom into the window use the HAMMER to remove the three boards marked in blue. Take the 5/7 LARGE BEAD (F) and the 6/7 LARGE BEAD (G). To solve this puzzle, put the bunnies 1-7 into their related huts. Zoom into the bunnies (E) and put down the STUFFED BUNNY to play a mini-game. Zoom into the stroller (D) to discover two items. Zoom into the box (C) to discover two items. Zoom into the bag (B) to discover two items. Zoom into the compartment use the WRENCH to remove the 2 bolts marked in green. Zoom into the window take the 2/5 FEATHER (A). Zoom into the locker take the STUFFED BUNNY (X), the 3/7 LARGE BEAD (Y), and the 4/7 LARGE BEAD (Z). If two similar crows are selected they will be removed, if two differing crows are selected, they will switch places. Selecting two crows will reveal their pattern (V). To complete this mini-game, match pairs of similar crows. Rotate the 3 circles into the correct position and find the 15 crows marked in yellow (T). Zoom into the car and open the right door take the map (R).
Zoom into the nest and move aside the branches take the 1/7 LARGE BEAD (O), the 2/7 LARGE BEAD (P), and the WRENCH (Q).Zoom into the magical crest put the LEAF, the BRANCH, the BLOOMING FLOWER, and the SEA SHELL into the slots marked in purple.Open the right door and take the letter (K) put the GLOVE BOX KEY into the lock (L) and take the SEA SHELL (M).Zoom into the car doors and open the left door remove the two toys and the book take the photo (H), the BLOOMING FLOWER (I), and the GLOVE BOX KEY (J).After completing the HOS in the trunk of the car, you will find an oil can and a funnel in the trunk you should refill the lantern there. You will find the BLADE stuck in the car’s flat tire, and the MATCHES beside the tire. SPOILER ALERT! If you enter the right portal first at the end of the second chapter, steps will slightly vary from the ones in this guide.The LANTERN is assembled and refilled on the quay.
You will find the BLADE embedded in the wall inside the lighthouse, the BANDAGES beside the trunk with chimes, the FUNNEL on the fresnel lens, and the MATCHES inside the gramophone.
SPOILER ALERT! If you enter the central portal first at the end of the second chapter, steps will vary slightly from the ones in this guide. Hidden Object scenes will be referred to as HOS throughout this guide. There are three grades of difficulty you can choose from: casual, expert, and hardcore mode. Ask Fiona (E) for help if you get stuck at any time. You can quickly travel to previously discovered locations through the map (D). Collected items will be stored in the inventory (C). Select the menu (B) to adjust the settings and to exit the game. Access the journal (A) to review the information you have gathered so far. This is the official guide for Otherworld: Omens of Summer. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. This walkthrough was created by Lucky Smile, and is protected under US Copyright laws.